CONV/RGENCE:
A LEAGUE OF LEGENDS STORY
Role
Game and Level Designer
My Work
As a Game and Level Designer on the project, I specialized in creating unique and engaging experiences for players. I owned the design for level structures, platforming challenges, combat encounters, and enemy types that appear within the levels I've created. My goal was to make sure that each level I created and its contents were unique and provided a challenge for the player.
Time Spent On Project
1.5 Years
Genres
Action, Adventure, 2D Sidescroller
Platforms
PC, PlayStation, Xbox, Nintendo Switch
KEY CONTRIBUTIONS
LEVEL DESIGN
LEVEL DESIGN
LEVEL DESIGN
LEVEL DESIGN
Level Objective Design
During the development of Conv/rgence: A League of Legends Story, a large design direction pivot needed to be made. This allowed me to create new level objectives for the player to accomplish within each level I created. Whether it was an emotional objective or a gameplay objective, I ensured that the player completed their mission in a satisfying way.
Enemy & Challenge Design
Along with creating new level designs, new enemies and platforming challenges needed to be added during the pivot. I took ownership of the design of several platforming, mechanical, and combat challenges. Each enemy I designed served the purpose to enhance the players current objectives. Testing new abilities, creating combat pressure, or even just a providing thematic space for the player to explore, my designs made sure the player's experience was in tune with their current mission direction.