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CONV/RGENCE:
A LEAGUE OF LEGENDS STORY

Role

Game and Level Designer

My Work

As a Game and Level Designer on the project, I specialized in creating unique and engaging experiences for players. I designed level structures, platforming challenges, combat encounters, and enemy types that all came together to create memorable and enjoyable moments. My goal was to make sure that each level I created was unique and provided a challenge for the player.

Time Spent On Project

1.5 Years

Genres

Action, Adventure, 2D Sidescroller

Platforms

PC, PlayStation, Xbox, Nintendo Switch

Jinx Battle

KEY CONTRIBUTIONS

LEVEL DESIGN

LEVEL DESIGN

LEVEL DESIGN

LEVEL DESIGN

LEVEL DESIGN

During the development of Conv/rgence: A League of Legends Story, a large level pivot needed to be made. Many levels needed to be completely redesigned and new mechanics needed to be created and accounted for. This pivot allowed me to take charge of and completely design several full levels along with their contents.

ENEMY AND CHALLENGE DESIGN

Along with new level designs, new enemies and platforming challenges needed to be added during the pivot. I had the opportunity to design and prototype my ideas with most being used in the final version of the game!

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