A LEAGUE OF LEGENDS STORY
Game and Level Designer
As a Game and Level Designer on the project, I specialized in creating unique and engaging experiences for players. I designed level structures, platforming challenges, combat encounters, and enemy types that all came together to create memorable and enjoyable moments. My goal was to make sure that each level I created was unique and provided a challenge for the player.
During the development of Conv/rgence: A League of Legends Story, a large level pivot needed to be made. Many levels needed to be completely redesigned and new mechanics needed to be created and accounted for. This pivot allowed me to take charge of and completely design several full levels along with their contents.
ENEMY AND CHALLENGE DESIGN
Along with new level designs, new enemies and platforming challenges needed to be added during the pivot. I had the opportunity to design and prototype my ideas with most being used in the final version of the game!