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Surfpunk

Role

Session Feature Owner

My Work

As the Session Feature Owner on Surfpunk, my role was to coordinate with art and engineering teams to design and create a procedural level creation system that would be highly functional for a wide range of content creation to produce engaging and challenging levels and missions for players. Additionally, I designed a mission structure system for the game modes and missions, as well as the level elements that those game modes would need. I was also responsible for designing level pacing, encounters, and structure to ensure that the game was optimized for the best possible player experience. 

Time Spent On Project

1.5 Years

Genres

Co-op, Hack & Slash, ARPG

Platforms

PC

LEVEL DESIGN

LEVEL DESIGN

LEVEL DESIGN

LEVEL DESIGN

KEY CONTRIBUTIONS

Mission Design Owner

In the preproduction phase of Surfpunk, I was responsible for designing the game modes and missions. I created various game modes and missions, including the necessary mechanics, systems, and tools for their creation and gameplay. My goal was to utilize the game's existing mechanics and develop new ones to offer a distinctive and thrilling gameplay experience.

Procedural Level Creation Owner

Along with Missions, I designed the tools to create the levels that they are played in. The games levels are procedurally generated so the tool that generates them needed to be extremely tunable. I designed the tool that creates modular level cells and then stiches them together. I worked closely with the art team, engineers, and designers to make sure that the level creation system I designed could meet all their needs.

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